Complete builds with attachments, recoil-control notes, and copy-paste import codes for every Delta Force weapon. Filter by class, mode, and season.

AK-12 is the true value king. 150k gets you zero recoil, cheapest ammo in the game, body kill efficiency even beats AUG.

AKM has the best cost-performance in its class. Attachments and ammo are cheap. First 2-3 shots are hard to control—you need to manage recoil. High skill ceiling once you get used to it.

AS Val has the highest theoretical damage output in the game. Top-tier flesh and armor damage combined with 950 RPM fire rate results in a 0.21 second TTK. The ultimate damage machine for those who can master it.

AUG is the best value 5.56 rifle in Delta Force. Achieves tier-4 weapon stability and range at extremely low modification cost. Weaknesses: low armor damage, insufficient DPS, weak in close combat.

CI-19 is meta this season. High stability at all ranges, high damage, good headshot multiplier. Tenglong suppressor extends range to 54m. The catch: sight bounces a bit.

Best budget gun for stealing gear. Got nerfed but still strong. High fire rate, 33 rounds. Great for leg shots and looting kills. Cheap to build, highly recommended.

High-performance cost-effective weapon with excellent output attributes. Advantages: High fire rate, high armor penetration, high DPS - top-tier damage in its price range. Overall stable recoil with strong close-quarters attributes. Disadvantages: Low initial range, 30-round magazine has lower error tolerance. Full build has low cost efficiency, half builds offer extreme value.

KC-17 with Overpressure rounds causes stun + slow on hit, significantly increasing win rate in gunfights. Low ammo cost combined with KC-17's high armor penetration delivers S-tier damage output. Only downside: max ammo level is 4.

Good mobility, easy recoil control. Low ammo capacity. Great for looting enemy gear. Two-shot kill potential at close range.

M14 has some of the highest burst damage in the game. Works at any range with hard-hitting caliber. The catch: first 5 shots have really hard recoil to control. You'll need to choose between fast handling or better recoil control.

High armor damage, high body damage, high fire rate. Strong firepower within range. Improved firing stability and sight stability. The catch: LMG drawbacks, needs some practice. Poor at long range.

M250 is the firepower representative in Delta Force, featuring the game's unique 0.6x limb damage multiplier and 100 headshot damage. Advantages: Game's only 0.6x limb damage with stable 3-4 shot kills (limbs). Disadvantages: 0.1s trigger delay, poor handling requiring practice.

M4A1 features increased damage and improved recoil control. There's almost no horizontal recoil, it's extremely stable at all ranges, and it's very beginner-friendly. I recommend this gun especially when the lobbies aren't too sweaty.

65m full torso 4BTK with low damage drop-off and high muzzle velocity, effective in any map and any environment. The new CT stock combo maintains extremely high stability while keeping handling speed near 60. A true king-tier weapon with no weaknesses.

One-shot headshot kills, two-shot leg kills. Most fun weapon without sacrificing power. Better than snipers: higher non-headshot damage, faster fire rate, better handling.

MK4 is the new SMG introduced in Season 7. Its unique feature is the switchable barrel that changes firing mode: long/standard barrel for 3-burst, short barrel for full-auto. Two playstyles in one gun.

S6's new large-caliber king. Strong firepower, high per-shot damage, fast armor break. Headshots put enemies to sleep. 40-round mag, 625 RPM—good sustain, fast reload. Stable 4-shot stomach kills. The catch: slower fire rate.

Most typical SMG in the game. Integrated suppressor barrel has excellent value. Classic hip-fire build feels great. The catch: SMG characteristics. 820 RPM with 30-round mag isn't enough, drum mag is too expensive. Watch your ammo count.

MP7 is the only weapon in the game called 'Wheelchair' - just hold left click and you're good. Pure hip-fire design with mindless close-range movement kills. The lowest skill floor in the game.

Top-tier damage output in the game. Very high base stats. Sustained fire has very low recoil—just a few attachments guarantee laser control. 75-round base mag—excellent sustain. The catch: LMG characteristics, slight spread + trigger delay.

SR-3M features extremely high dual-spec stats - both stability and hip-fire are top-tier. Handles any close-range shooting stance. Excellent armor damage with great BTK on head and torso. Only weakness: low base range.

Faster bullet velocity, lower breathing sway. Precision ultra-long-range sniper. The catch: low mobility.

Vector has the highest DPS and fire rate in the game with a unique 'leg shot' playstyle. The leg shot build can kill in just 0.32 seconds.
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